Wednesday, May 7, 2014

422C- Journal #1

            Mobile Applications can be helpful for educators to engage students during instruction and class activities and can also increase educators’ understanding of how students think and process information. By integrating mobile applications into the classroom, students can illustrate how they process information and communicate their thoughts while they are working out problems (Soto & Hargis, 2014). Specifically, in mathematics, students can illustrate to the teacher what they are thinking during the process of solving a specific problem in applications such as Educreations or ExplainEverything and also have the ability to self evaluate their own process to see where they went wrong or where they need improvement. Through these applications, students can learn from their mistakes and educators can better understand students’ thinking so they can teach and communicate with students more effectively. Mobile Applications can also aid as a tool in different activities, such as a scavenger hunt for students, to help increase the engagement and learning within the activity. Regardless of the subject matter being taught, mobile applications can have a positive impact on students’ learning experience, while also helping students stay focused. By having students use mobile applications in group activities, educators increase students’ collaboration, communication with their peers, and social interaction, which helps build not only their academic skills, but their communication and social skills as well. Overall, mobile applications can help educators in many different faucets within education to help increase students’ engagement and learning experience and help create an environment that fosters students’ development to help them in their educational careers.
            Incorporating mobile applications into the classroom can help both educators and students in many different areas of both teaching and learning. Both educators and students can benefit from using mobile applications to assist in areas such as behavior and classroom management, class activities, assess and reinforce skills, knowledge, and abilities, and positive reinforcement for appropriate behavior. There is an extensive range of areas in which mobile applications can be used in the classroom that help educators teach material more effectively and help students illustrate their knowledge, learn, and become more active learners by helping to engage them in the classroom. Incorporating these applications help educators create an environment that fits students needs and helps students become part of the learning process. By implementing various applications such as Teachers Pet to help with behavior management, teachers can manage their classroom by giving students points for good behavior or taking points away for disruptive or inappropriate behavior. These points can be used to assess students’ eligibility to participate in a particular activity used as a reward. Teachers can also use this application in classroom activities or discussions to randomly pick students or randomly form groups for group work. Educators can also use applications such as Educreations or ExplainEverything to increase communication between students and teachers by helping students illustrate what they are thinking during the process of a specific activity, which can help teachers evaluate how to differentiate their teaching for each student to fit student’s individualized needs and learning style. Overall, integrating mobile applications into the classroom can improve students’ education by increasing student engagement and participation, increasing classroom management by creating structure and reinforcement of appropriate behavior, and providing students with multiple resources and related references to support their learning during class activities and lessons.       
References
Alston, D.M. & Deaton, C.M. (2014). Teach environmental science iPads, QR codes, and                                        StoryKit. Learning and Leading in Technology, 41(7), 29-30.          
Soto, M. & Hargis, J. (2014). Students explain everything using iPads. Learning and Leading in                              Technology, 41(7), 32-33.

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